VFX Pipeline & Capabilities

our

workflow

Every shot we deliver moves through a disciplined, end-to-end pipeline. From the first camera track to the final composited frame — here is exactly how we work, and what we bring to every production we touch.

8

Core Disciplines

250+

Projects Delivered

2+

years active

3+

feature films

01

TRACKING & MATCHMOVE

We solve the camera and lock every element to real world.

02

paint & cleanup

We rremove everything that should not be in the frame.

03

keying & extraction

We cut subjects from green screen for their new world.

04

3d world & environments

We build the enviroments the camera moves through.

05

simulation & fx

We add fire, smoke, destructuion and physical effects.

06

Animation

We characters and objects weight, timming and life.

07

characterr modeling

We sculpt and build production-ready digital characters.

08

compositing

We combine every layer into one seamless finished frame.

Who We Are

We Make the

Impossible Believable.

Every shot we deliver moves through a disciplined, end-to-end pipeline. From the first camera track to the final composited frame — here is exactly how we work, and what we bring to every production we touch.

Invisible Craft

The best VFX work is the kind no one notices. Our goal is never to impress with spectacle — it is to make the audience believe completely in what they are seeing.

Pipeline Ownership

We do not subcontract. Every discipline on this page is handled by our own artists — consistent quality, direct communication, and no broken handoffs between teams.

Story First

Every VFX decision we make is a creative decision. A shot is not done when it looks correct — it is done when it serves the story.

The Full Pipeline

Eight Core Disciplines

Click any step in the pipeline above to jump directly to that discipline. Every section explains what it is, what we do, and what it looks like when we do it.

01

tracking & matchmoving

Camera Tracking & Matchmoving

what is it

Camera tracking and matchmoving is the science of reverse-engineering a camera’s position, rotation, and lens behaviour from a piece of filmed footage. It is the foundational step that makes it possible to insert CG objects, environments, or effects into live-action shots and have them behave as if they were physically present on the day of filming.

what we do

We analyse every frame of your footage to extract precise motion data. Whether it is a handheld shot, a crane move, a dolly, or a locked-off frame, we build a 3D virtual camera that moves identically to the real one. This data drives every downstream element — CG objects, matte paintings, and FX must all share the same camera to look real.

Deliverables & Techniques

02

Paint & Cleanup

Paint, Cleanup & Removal

what is it

Paint and cleanup is the invisible craft of removing from a shot everything that should not be there — wires, rigs, safety equipment, marks, crew reflections, boom mics, continuity errors, or any production artifact that breaks the illusion of the scene. Done well, it leaves no trace. The audience never knows it happened.

what we do

Frame by frame, our artists clean your footage to the level required by each shot. Simple static removals take minutes. Complex moving shots — where background information must be reconstructed behind a moving subject — require detailed hand-painting combined with intelligent fill techniques. We handle both ends of that spectrum.

Deliverables & Techniques

0110
HBL_Shot_27_BEFOREHBL_Shot_27_AFTER

03

keying & greenscreen

Keying, Green Screen & Extraction

what is it

Green screen keying is the process of isolating a subject — an actor, object, or prop — from a uniform coloured backdrop and placing them into a different environment. It is one of the most common and demanding tasks in VFX: poor keying is immediately obvious on screen, while excellent keying is completely invisible.

what we do

We approach every key as a unique problem. Lighting inconsistencies, spill, fine hair detail, motion blur, and semi-transparent elements like smoke or fabric all require specific treatment. We combine primary key extraction with rotoscoping, edge treatment, and colour integration to produce subjects that belong fully in their new environment.

Deliverables & Techniques

Green Screen ORG ssGreen Screen Final ss

04

3D Worlds & Environments

3D Environments & Matte Painting

what is it

3D environments and matte painting is the art of building the world beyond what was physically constructed on the production. It extends a real location into an impossible vista, replaces a car park with a devastated city, or places a character inside a world that only exists in the script. It is how cinema makes the impossible feel inevitable.

what we do

We build digital environments that hold up under the scrutiny of a moving camera. Our pipeline combines photographic matte painting — assembled from real-world photography — with modelled 3D geometry, CG lighting, and atmospheric depth to produce environments that have texture, weight, and life.

Deliverables & Techniques

05

Simulation

Simulation: Physics, FX & Destruction

what is it

Simulation is the discipline of using physical laws — gravity, fluid dynamics, rigid body physics, particle behaviour — to generate effects that would be impossible, dangerous, or prohibitively expensive to create practically on set. Fire, smoke, water, cloth, shattered glass, collapsing structures: these are the vocabulary of simulation.

what we do

We set up and run physics simulations calibrated to match the scale, weight, and atmosphere of your scene. A simulated explosion in a narrow corridor behaves differently to one in an open field — we tune every parameter to serve the shot. The result is rendered and composited so that simulated elements feel physically present in the live-action environment.

Deliverables & Techniques

06

animation

Animation: Weight, Timing & Performance

what is it

Animation is the discipline of giving digital characters, creatures, and objects convincing weight, timing, and emotional performance. It is the difference between a CG element that exists in a scene and one that inhabits it. Good animation is invisible — the audience reads the performance, not the technique behind it.

what we do

We animate to the requirements of the shot — from subtle secondary motion on a background asset, to full character performance driven by reference footage and performance direction from the director. Our workflow is built around iteration: we work in playblasts and previews so the director sees and approves the performance before it ever reaches the final render.

Deliverables & Techniques

07

Character Modelling

Character Modelling & Digital Sculpt

what is it

Character modelling is the process of building production-ready digital characters from scratch — creatures, humans, stylised figures, or photorealistic digital doubles. A well-built character model is the foundation for everything that follows: it must deform correctly for animation, hold detail under close-up scrutiny, and integrate seamlessly with the live-action photography it is composited into.

what we do

We sculpt characters with the level of anatomical accuracy and artistic intention the production requires — from initial blockout through final hero mesh. Our models are built to a clean topology standard that supports rigging and deformation without breaking, and are optimised for the render pipeline being used on the production.

Deliverables & Techniques

08

compositing

Compositing: The Art of the Final Frame

what is it

Compositing is where everything comes together. Every element produced by every other discipline — the tracked camera, the cleaned plates, the keyed actors, the 3D environments, the simulated FX — is combined, colour-matched, light-wrapped, and graded into a single, coherent, believable image. It is the final argument for why the shot works.

what we do

Our compositors are the last eyes on every shot before delivery. We pull every layer together with one goal: does this frame look like it was shot in camera? Colour integration, edge quality, lens characteristics, grain, and depth of field are all matched to the original photography. We deliver shots that hold up at full resolution on a cinema screen.

Deliverables & Techniques

Ready to Start a Project?

We take on a selective number of productions each year to ensure every project receives our full creative attention. Tell us about your shot count and we’ll talk through how we can help.
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